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Warhounds Guides

Warhounds First Session: Saves, Missions and Base Setup

Follow a release-version Distant Smoke walkthrough, then prepare Warhounds saves, recruitment, equipment, base setup, and the Workshop Recon Drone unlock.

8/13/2026 Last updated: 9/28/2026

Start your first Warhounds session by choosing a save mode, reading each mission’s completion conditions, and checking the squad before deployment. When base management becomes available, review recruitment, equipment and recovery before accepting another operation. Building the Workshop unlocks the Recon Drone directly under the Patch 1.0.1 rules.

This guide gives a practical preparation routine and one reproducible opening mission: Distant Smoke. The walkthrough below is anchored to a complete full-release 1.0 recording and cross-checked against a separate Veteran-difficulty 1.0 run. It does not assume fixed enemy positions, damage rolls, or turn counts, and it is not presented as a Major Update 1.0.2 live-build retest.

Warhounds tactical battle view with squad portraits, enemy turn indicator and rooftop cover.

The tactical view shows squad portraits, cover and the enemy-turn state that you should read before planning the next action. Official press-kit screenshot, version 1.0.0 (2997). View full-size image. Image: Everplay DMCC / Brightika, Inc., via the official press kit.

Distant Smoke walkthrough

Scope and prerequisites

Distant Smoke is the opening mission named by Steam’s public Welcome to Africa achievement. In the primary recording, new-game setup begins before the mission briefing, so there is no base-building or recruitment prerequisite to reproduce this covered segment.

The primary evidence is RonEmpire’s full-release 1.0 recording. The creator labels the video Version 1.0 Full Release; YouTube metadata checked on September 15 reports an August 14 upload, while the spoken introduction says August 12. The difficulty used in that recording is not established by the evidence retained this round. A separate Neyreyan 1.0 Veteran-difficulty run, published August 17, reproduces the same objective sequence.

Version boundary: this is release-version mission evidence, not a current Major Update 1.0.2 gameplay capture. If your current objective panel differs, follow the live objective text rather than an old enemy route or turn count.

Major Update 1.0.2 separately says manual extraction on story missions is now disabled. That release-note fix does not invalidate Distant Smoke’s scripted helicopter objective/mission-completion sequence shown below; it only means this older recording should not be used to infer a separate manual-extraction control in the current build.

RonEmpire Warhounds 1.0 full-release gameplay video thumbnail for the Distant Smoke opening mission.

Primary visual evidence:

start at the Distant Smoke briefing (4:12)

. The video remains on YouTube; no gameplay file or screenshot is re-hosted here.

CheckpointWhat the recording establishesVideo evidence
BriefingThe opening situation changes when the palace comes under attack4:12 briefing
LandingThe first playable instruction is to secure the landing zone5:25 objective
Locate KanindoAfter the first contact, Julia tells the squad to find the president and extract him if he is alive11:07 objective update
ExtractionOnce Kanindo is identified, the pickup plan changes to the garden27:34 identification and 27:57 garden pickup
Survival requirementsA Veteran-difficulty 1.0 OBJECTIVES panel lists All squad soldiers must survive and The president must survive20:49 OBJECTIVES panel
Landing clearanceThe chopper is allowed in after the sector is called clear44:58 sector clear
CompletionThe run immediately records completion of Distant Smoke45:05 completion

Objective

Treat Distant Smoke as an extraction mission with changing intermediate objectives, not as a requirement to copy one player’s combat route. First secure the landing zone. The objective then changes to finding President Sefu Kanindo; if he is alive, the squad must extract him. At 27:37, the game’s own subtitle spells his name Sefu Kanindo; that spelling comes from the on-screen game text rather than the automatic transcript. After he is identified, the dialogue names the garden as the helicopter pickup area. In the separate Veteran-difficulty 1.0 run, the on-screen OBJECTIVES panel at 20:49 explicitly lists All squad soldiers must survive and The president must survive. Those are visible release-version mission requirements, not inferred failure behavior. The primary run does not complete until the sector is clear enough for the chopper to land.

Step-by-step sequence

  1. Secure the landing zone. Follow the tutorial movement and attack prompts and remove the immediate threats. Do not copy the recording’s exact shots as a required solution; hit rolls and tactical choices are run-specific.
  2. Advance toward the palace objective. After the initial fight, the mission explicitly changes to finding out what happened to President Kanindo. Keep enough cover and actions available to respond to new contacts instead of sprinting to a remembered enemy position.
  3. Reach and identify Kanindo. The mission dialogue confirms him in the primary run at 27:34. From this point, protecting the extraction objective matters more than clearing optional angles for extra kills.
  4. Work toward the garden pickup without losing the protected group. At 27:57, Julia states that the palace is surrounded and the chopper will try to pick the group up from the garden. The corroborating Veteran 1.0 OBJECTIVES panel requires every squad soldier and the president to survive, so preserve the full squad and President Kanindo while moving toward the pickup area. Use the current objective marker and safe cover; the recording is evidence for the destination and survival requirements, not a universal tile-by-tile route.
  5. Clear the pickup sector. Continue fighting until the game announces that the sector is clear and the chopper can land. In the primary run that call occurs at 44:58, immediately before the completion transition.
  6. Follow the final live prompt. The primary recording moves directly from the sector-clear/chopper call into the Distant Smoke completion sequence. Do not invent an extra button press or a requirement for every operative to stand on a specific tile unless your current objective panel asks for it.

Risks, failure, and evacuation conditions

The Veteran-difficulty 1.0 recording gives direct on-screen OBJECTIVES evidence for two survival requirements: All squad soldiers must survive and The president must survive. The release-version footage also shows the extraction-zone objective and the later sector-clear condition that lets the helicopter land. These visible requirements do not establish the exact failure trigger: this guide does not claim that being downed is equivalent to death, that a death causes an immediate fail screen at a particular moment, or that the game follows a specific automatic retry/reload rule.

Enemy positions, individual attacks, damage, and the number of turns are also not treated as fixed. The Veteran-difficulty corroborating run reaches the same Kanindo extraction update at 13:17 and the same sector-clear helicopter condition at 20:46, but it uses different pacing and tactical choices.

Confirm completion

You are done with the covered flow when the game transitions out of the extraction fight and records Distant Smoke as complete. RonEmpire’s run shows that at 45:05. The separate Veteran run reaches its completion/achievement transition at 20:53. Steam’s public achievement metadata independently names Welcome to Africa as the achievement for completing Distant Smoke.

Warhounds opening checklist

WhenWhat to doWhat to check before continuing
Before starting a campaignChoose difficulty, controls and save behaviorYou understand when you can save and whether you want Ironman
At a mission briefingRead the primary objective and any protection or extraction conditionsYou can state what ends the mission successfully
Before deploymentInspect each selected operative and their equipped gearThe squad has usable equipment and can cover the objective
During combatCheck the shot preview, cover and remaining actionsAnother operative or a fallback route can cover a failed attack
When base management is availableReview personnel, hiring options, recovery and fundsYour next team can operate without depending on one unavailable veteran
Before building the WorkshopCompare its displayed cost and build time with your needsThe Recon Drone’s information role justifies the spending now

1. Choose your save behavior before the tutorial

Open the settings and confirm controls, camera behavior, readable text size, audio, difficulty, and the selected save behavior. Patch 1.0.1 added a gamepad control layout and fixed an Ultrawide gamepad issue, so controller support is now a current patch fact. Complete menu coverage and key remapping are not: the patch did not announce rebinding, and the store does not establish Full Controller Support.

Use the controls and keybind status page to record the current settings before relying on a controller layout or rebinding plan.

A post-launch developer answer describes three save choices:

Save behaviorWhat the developer confirmsWho it suits
Save at willSaving is allowed except during the first tutorial missionsLearning systems with the option to revisit decisions
Mission boundariesSaving at mission start and finishPlaying each operation as a committed attempt
IronmanOne save, updated every turnAccepting the consequences of each turn

The final column is advice, not an in-game difficulty classification. Read the live option descriptions before confirming: the developer answer does not establish exact menu labels, whether you can switch later, or which achievements are affected.

Then read the mission objective before choosing equipment. The official material emphasizes missions with different tactical demands, so a loadout that looks strong in a generic fight may not cover escort, capture, or rescue work.

2. Recognize the named mission milestones

Steam’s public achievement descriptions identify two named missions and a first random combat milestone:

Mission or milestoneCompletion achievement
Distant SmokeWelcome to Africa
Steel SailsSnatch
Complete the first random combat missionGood Start

These names help you match your campaign to a guide. Achievement descriptions do not provide an enemy route, recruitment unlock or complete mission order. For each briefing, separate the required target from optional combat, and reread the objective when the situation changes. See mission types and objectives for the wider campaign tasks.

3. Check the action preview before committing

Treat the first encounters as a chance to answer four questions:

  1. What does the current interface show for line of fire and hit probability?
  2. How does the map communicate full, partial, damaged, or destroyed cover?
  3. Which actions end an operative’s opportunity to reposition?
  4. Where is the safest fallback if the intended attack fails?

Read the remaining actions and the attack preview before moving or firing. Avoid planning a whole turn around an action cost remembered from a pre-release video. The ballistics and line-of-sight guide explains why a high-probability attack can still fail.

4. Prepare the next team at base

Pause at base before accepting another mission. Check:

  • who needs treatment or downtime;
  • whether another operative can cover the same battlefield role;
  • which equipment is reusable and which gap needs attention;
  • how much money remains after essential preparation;
  • whether reconnaissance or a different contract changes the risk.

For recruitment, start with the candidates actually offered by your campaign. Compare their displayed class, abilities, equipment and price with the role you need. Check equipment on the selected operative before deployment; ownership of an item alone is not a preparation check. The recruitment and recovery guide gives a hiring routine without assuming a fixed pool size or unlock schedule.

There is no established universal first building or purchase order. One exact unlock is documented: Patch 1.0.1 makes the Recon Drone available immediately after Workshop construction, with no separate drone contract. Check the Workshop’s displayed cost and build time, then decide whether information gathering matters more than the other readiness problems you can see.

Build a flexible early roster

Official sources confirm five classes and ten unique veterans, but a strong opening roster is not simply five labels checked off a list. Look for overlapping coverage: more than one operative who can hold a lane, create a flank, support an ally, or carry useful information tools.

The goal is to avoid a campaign state where one injury removes an entire capability. See classes overview and recruitment, medical care, and downtime for a role-based approach.

5. Finish the session with a usable next squad

Before ending the first session:

  • confirm which of the three save behaviors the campaign uses and save at a permitted decision point;
  • confirm the next team’s equipment and review injuries or availability;
  • keep a reserve instead of spending every resource immediately;
  • identify one system to learn next, such as cover, equipment, or contracts.

If story progression appears stuck, check the game’s version before assuming you must replay an operation. The August 31 Hotfix #6 notes include a fix for story missions occasionally failing to appear. That is a documented bug, not proof that every missing mission has the same cause; the announcement does not say whether all affected saves recover automatically.

Frequently asked questions

Is this a fixed two-hour walkthrough?

No. Reading time, difficulty and campaign decisions vary. Follow the preparation stages at your own pace; the named mission achievements identify milestones, not a required elapsed time or a complete route.

Can I follow an old demo video exactly?

Use it only to recognize concepts. Controls, values, objectives, and balance may differ in version 1.0.

What should I spend first?

Spend against a demonstrated readiness problem: an untreated injury, an uncovered role, or missing mission utility. Exact prices and optimal purchase orders need live-build evidence.

Should I build the Workshop first?

Patch 1.0.1 confirms that the Workshop unlocks the Recon Drone immediately. Whether it should be first still depends on its current cost, build time, and whether information gathering is the bottleneck in your campaign.

Conclusion

Use the Warhounds first session to settle your save choice and learn how to prepare the next squad. Before continuing, identify the next objective, check the selected operatives, and decide whether hiring, recovery, equipment or the Workshop addresses your most immediate problem.

Sources & Verification

beginner first-hours checklist spoiler-light distant-smoke walkthrough
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