Warhounds Wiki: Combat, Classes and Campaign Guides
A source-checked guide to the Windows PC tactical strategy game on Steam and Epic Games Store: learn the five classes, ten veterans, combat systems, mission planning, equipment choices, and mobile-base decisions.
Warhounds is a single-player, turn-based tactical strategy game for Windows PC. It released on Steam on August 11, 2026 and received an Epic Games Store listing on August 13. The campaign follows an elite mercenary company operating in a politically fractured East Africa in 2035. Everplay DMCC developed the game and Brightika, Inc. published it.
This independent wiki turns the official release information into a practical route through combat, roster building, contracts, and base management. We separate facts confirmed for the retail release from older developer explanations, roadmap statements, and details that still require direct in-game testing. That boundary matters: useful preparation should reduce uncertainty without inventing statistics, skill trees, mission scripts, or optimal builds that the available evidence cannot support.
Retail information last verified: September 28, 2026
Release
August 11, 2026
Launch version
Version 1.0
Current game status
Major Update 1.0.2 — September 24, 2026
Platform
Windows PC via Steam and Epic
Mode
Single-player
Genre
Turn-based tactical strategy
Developer
Everplay DMCC
Publisher
Brightika, Inc.
Squad roster
Five classes and ten veterans
Steam App ID
3929470
Current Status and 2026 Roadmap
Major Update 1.0.2 shipped on September 24 and is now the latest numbered patch and latest official game update. Its release note confirms a campaign progression rebalance, Exoskeleton armor, rookie class selection, four additional localizations, Character Editor additions, quality-of-life changes, and developer-listed fixes.
The September roadmap milestones are now released. Sea of Pirates plus Xbox and PlayStation remain planned for December 2026, while modding tools remain planned around the first anniversary. Future roadmap dates may still change.
A Warhounds campaign moves between focused tactical operations and the strategic work of keeping a mercenary company ready. Official store material describes missions that usually take about 25 to 40 minutes. A developer estimated 30–35 hours for a story speedrun and about 75 hours to build and hire everything, but those figures are estimates rather than measured completion data.
Warhounds presents positioning as a chain of readable tactical choices. Lines of fire, flank angles, cover, elevation, destructible terrain, and enemy detection all influence whether an attack is worth committing to. Drones, scanners, smoke, and optical camouflage expand the information and movement tools available to a squad. The retail description also names cone overwatch, confirming that reaction-fire planning is part of the current game, although its precise costs, angles, interruption rules, and edge cases still need retail testing.
The phrase “less fake RNG” on the Steam page does not mean that Warhounds has no random outcomes. An official pre-release shooting explainer documents probabilistic hit and damage results while arguing that the game gives players clearer information about line of fire and the factors affecting a shot. That distinction corrects a common search misconception: positioning and transparency can make randomness easier to manage without removing it.
Current official material names five combat classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. The wider roster contains ten unique veterans with individual backgrounds, personalities, comments during missions, and interactions aboard the helicopter. Class labels provide a starting point for squad construction; the veteran attached to that role, their available equipment, and the mission objective determine how the role actually contributes.
Between contracts, the mobile base supports recruitment, upgrades, equipment, logistics, finances, medicine, and downtime. These systems make readiness a campaign resource. A wounded veteran, an expensive purchase, or a rushed deployment can change the options available later even when the previous objective was technically completed. Faction relationships and contracts add another layer because the value of a mission may extend beyond its immediate reward.
Official descriptions cover combat contracts, intelligence gathering, covert operations, rescue work, and cooperation with allied squads. That variety makes objective reading more important than bringing the same loadout to every deployment. Before selecting a squad, identify whether the operation emphasizes sustained fire, concealment, information, movement, survival, or extraction. Then reserve tools and veterans for the part of the mission most likely to break the plan.
Retail Steam information is the baseline for release status, platform support, languages, achievements, and the currently advertised feature set. The official game site and developer news can support setting or system context, but older pages are dated and never override newer retail evidence. Community observations can identify questions worth testing; they do not become established facts merely because they are repeated.